KRW Wrote:Welcome to the board Fun498!!
You're pic is looking pretty good so far! Personally I would bulk it up even more. (It looks a little on the skinny side to me) Also the length of the arm from the shoulder to the elbow vs. from the elbow to the wrist looks a bit disproportionate. One last thing.. the hands. Make the thumb a little less opposable and shorten the talons on the hands. I've always pictured them like an eagles talons. (It would make it way easier to climb walls and not break a nail.)
As far as the neck, I believed they were described as not really having one. (Picture the way a gorillas head sets down on it's shoulders)
Once you get the neck down, that's when it gets tough. Trying to put a sharks head on an hominid like body is not easy. I went with the Mako sharks snout because it is longer and sharper than most sharks. (I found that if I went with the shorter more rounded snout of the Tiger or Great White it turned out looking like a ninja turtle)
All in all this is your project, so make it like you envision it. I'll be looking forward to the final result!
IanSF Wrote:You're certainly getting stuck into this project. I envisioned a heavily muscled upper arm and shoulder, along the lines of a weight lifter. I also agree with the previous comments about the neck and trapezoid muscles.
IanSF Wrote:You're certainly getting stuck into this project. I envisioned a heavily muscled upper arm and shoulder, along the lines of a weight lifter. I also agree with the previous comments about the neck and trapezoid muscles.
Fun498 Wrote:Rokosh find Steroids! Rokosh go rawr!
Now I'm getting kinda finicky with trying to keep proportions making sense and while also making it quite fearsome and monstrous. let me know what you think. What about the head too?
Edit: I'm still modeling on a low-poly mesh and using nurms. More detailed bunches of muscles and such will be added once I'm done with the low-res mesh and apply nurms. Basically I only have small control over detail so I can shape the basic proportions easier and I'll open up the ability to add detail once they are good.
Fun498 Wrote:I have a slight anatomical problem with the legs. They if I bulk them up too much more, they will go through each other. I'll try to work around it. I have no idea what the spikes are, I just thought they looked cool. I'll try to get them connected with the neck. Teeth have to come near the end of the project. I can start experimenting with eyes. I always pictured them as glowing yellow orbs-no whites. What do you guys think?
Fun498 Wrote:I have a slight anatomical problem with the legs. They if I bulk them up too much more, they will go through each other. I'll try to work around it. I have no idea what the spikes are, I just thought they looked cool. I'll try to get them connected with the neck. Teeth have to come near the end of the project. I can start experimenting with eyes. I always pictured them as glowing yellow orbs-no whites. What do you guys think?