Rokosh 3D model-fan art - Printable Version +- RepairmanJack.com Forums (https://repairmanjack.com/forum) +-- Forum: F. Paul Wilson Related (https://repairmanjack.com/forum/forum-8.html) +--- Forum: F. Paul Wilson Main Forum (https://repairmanjack.com/forum/forum-3.html) +--- Thread: Rokosh 3D model-fan art (/thread-3869.html) |
Rokosh 3D model-fan art - IanSF - 07-26-2010 You're certainly getting stuck into this project. I envisioned a heavily muscled upper arm and shoulder, along the lines of a weight lifter. I also agree with the previous comments about the neck and trapezoid muscles. Rokosh 3D model-fan art - Fun498 - 07-26-2010 KRW Wrote:Welcome to the board Fun498!! IanSF Wrote:You're certainly getting stuck into this project. I envisioned a heavily muscled upper arm and shoulder, along the lines of a weight lifter. I also agree with the previous comments about the neck and trapezoid muscles. Great advice. Thanks a million Rokosh 3D model-fan art - Brian - 07-26-2010 IanSF Wrote:You're certainly getting stuck into this project. I envisioned a heavily muscled upper arm and shoulder, along the lines of a weight lifter. I also agree with the previous comments about the neck and trapezoid muscles. Same here. A heavily muscled upper torso and powerful limbs. The whole creature should be well muscled if I remember the description right. The head and lack of a neck are going to give you trouble. Get the head right and just blend it into the torso, something that resembles a big lizard or a shark. Rokosh 3D model-fan art - Fun498 - 07-26-2010 Rokosh find Steroids! Rokosh go rawr! Now I'm getting kinda finicky with trying to keep proportions making sense and while also making it quite fearsome and monstrous. let me know what you think. What about the head too? Edit: I'm still modeling on a low-poly mesh and using nurms. More detailed bunches of muscles and such will be added once I'm done with the low-res mesh and apply nurms. Basically I only have small control over detail so I can shape the basic proportions easier and I'll open up the ability to add detail once they are good. Rokosh 3D model-fan art - KRW - 07-26-2010 Fun498 Wrote:Rokosh find Steroids! Rokosh go rawr! I think you can work with that head. Until you put some eyes and some teeth on it, it's kinda hard to get the overall effect, but it's not bad for the outline. But since you've bulked up the upper body the legs are looking really scrawny. Can I ask what those spikes are at the shoulder? If you could blend those into it's head that would give a short strong neck. Rokosh 3D model-fan art - cobalt - 07-26-2010 Build up his legs and lower body some, fold those points on his shoulders down for more muscles to form a thicker neck.....and now you're talking. Rokosh 3D model-fan art - Fun498 - 07-26-2010 I have a slight anatomical problem with the legs. They if I bulk them up too much more, they will go through each other. I'll try to work around it. I have no idea what the spikes are, I just thought they looked cool. I'll try to get them connected with the neck. Teeth have to come near the end of the project. I can start experimenting with eyes. I always pictured them as glowing yellow orbs-no whites. What do you guys think? Rokosh 3D model-fan art - Bluesman Mike Lindner - 07-27-2010 Fun498 Wrote:I have a slight anatomical problem with the legs. They if I bulk them up too much more, they will go through each other. I'll try to work around it. I have no idea what the spikes are, I just thought they looked cool. I'll try to get them connected with the neck. Teeth have to come near the end of the project. I can start experimenting with eyes. I always pictured them as glowing yellow orbs-no whites. What do you guys think? Paul described 'em, I betcha, but I don't recall offhand. I imagine them like cats' eyes. Rokosh 3D model-fan art - KRW - 07-27-2010 Fun498 Wrote:I have a slight anatomical problem with the legs. They if I bulk them up too much more, they will go through each other. I'll try to work around it. I have no idea what the spikes are, I just thought they looked cool. I'll try to get them connected with the neck. Teeth have to come near the end of the project. I can start experimenting with eyes. I always pictured them as glowing yellow orbs-no whites. What do you guys think? The eyes. You're project is far enough away that you don't need much detail. Yellow is fine. (no need to see the whites of his eyes) If it was a close up, eyes will sell it if they're done right. I think with the Rakosh, I want to see a human eye, one with the white but extremely bloodshot. Also, I think it's pupil would look more reptilian though. Rokosh 3D model-fan art - Fun498 - 07-27-2010 Ok, my efforts for the night. I took a few hours break to play some golf with friends and I was wayyyyyy too hyper. I need to slow down a bit. I still don't have it in my heart to remove the back spikes. They'll be my little artistic liberty. But the front ones were messing with the neck. How do you guys like what I did with it? Oh yeah, and some quick placement eyes for the time being. I always pictured rokoshi with a bit disproportunate legs. hmmmmmmm, any other major proportion changes or do you think I should get into detailing? |